Frida is a creative developer and 3D artist working across WebGL, motion design, and Webflow. She builds custom shaders, Three.js scenes, and the kind of technical implementations that go beyond what Webflow gives you out of the box.

With a background in 3D vis and production pipelines, she thinks in systems as much as visuals. How a shader performs at scale, how a creative effect holds up under an accessibility audit, or how a Webflow build stays maintainable as it grows.

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About the Author

Frida Wiig

Creative Developer

Frida is a creative developer and 3D artist working across WebGL, motion design, and Webflow. She builds custom shaders, Three.js scenes, and the kind of technical implementations that go beyond what Webflow gives you out of the box.

With a background in 3D vis and production pipelines, she thinks in systems as much as visuals. How a shader performs at scale, how a creative effect holds up under an accessibility audit, or how a Webflow build stays maintainable as it grows.

Frida Wiig

Skills

WebGL and GLSL shaders, Three.js, GSAP, Webflow development, CMS architecture, CSS, Blender, Python tooling, motion design, AI-assisted pipelines and migrations

Experience

From 3D vis studios to AI startups, she's worked across 3D, pipeline tooling, and creative web for infrastructure, tech, and brand clients.

Passion

She likes a challenge, especially the kind where someone says it can't be done. The fun isn't just in making it work, it's in making it work in a way that's scalable, flexible, and easy for the next person to pick up.‍

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